Skeleton Crew (2024)
Virtual Art Dept Supervisor & VFX Environment Supervisor
Being part of the Star Wars Skeleton Crew team was a two year adventure that began in the Virtual Art Department before switching to post production visual effects.
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As a VAD Supervisor I was responsible for working on the design and art direction of several environments, notably the planet Lanupa seen in episodes 5 and 6. Once pre-production wrapped I began work in post-production, supervising the ILM San Francisco Environments team.
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As part of the environment creation effort we decided to use Unreal Engine to for one particular sequence in Episode 6, as well as several one off establishing shots. This was a great opportunity to take some of the workflows and efficiencies developed in the VAD and apply them to the visual effects process. Creating shots with sufficient quality and fidelity was a challenge but they ended up looking great and perfectly complemented the surrounding plate and offline rendered shots.






